Alexander 'Pawn' Peck

1 minute read

Hey Jad,

First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value is used to determine the random elevation of the enemy’s spawn. How are determining the range in which this random value is chosen? Seem difficult to me when there’s only one value to work with. Finally I just put a good word in for the Tooltip attribute (https://docs.unity3d.com/ScriptReference/TooltipAttribute.html). I find it helps make it easier for other people to interact with scripts I’ve written. It might help you as well when trying to improve accessibility for your designer 🙂

Keep up the good work 😉
//Pawn

Link to original comment: https://jadmasri.wordpress.com/2018/02/15/enemy-spawn-controller/comment-page-1/#comment-13