Well, it’s been a long road. But here we are, the end of the line. My first game project with a group has now wrapped up as we had our final playtest yesterday. It’s been a crazy ride, but we made it (I had my doubts at certain points :P). I think it’s always a good idea to take some time to reflect when one has completed a big project like this one. So that is what this post is all about.
Saying that playtesting is important for game development might seem like quite the obvious remark. And yeah, it kinda is. But the reasons it’s important isn’t always apparent to everyone. So I thought I’d talk a bit about what I’ve noticed while doing playtesting for my team’s current game.
Welcome to the second, and probably final, installment of my GITing Gud series. It’s a series where I try to give some insights on how to get up and running with Git for game development. A lot of this knowledge can be used for other things as well of course, but I will mainly focus on getting you up and running with Git and Unity.
As some of you might know I’m currently working on a game by the name of “You may kiss the bride” (YMKTB for short). One of my main tasks for…