Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it :D
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is. While I of course can fill in the gaps as I’ve been taking the same course as you this is not true for someone who might casually stop by your blog. I can imagine it would leave them slightly confused.
Secondly, I would have liked to hear a little bit more about your thoughts on the project. You do cover a lot of topics, but perhaps some more fleshing out of those topics would have been nice. As it is right now it feels like you are just skimming through them.
Finally, you do mention that you didn’t feel 100% with the final product. And I just wanted to mention that I can totally relate to this feeling. That thought of “just a few more features”. Perhaps it’s true what they say, “Art is never finished, just abandoned”. What I think is important to focus on is that you actually managed to produce a, for all intents and purposes, working game. Which is, as you say, something incredible.
And hey, nobody is stopping you from continuing the development. Either way, I’m excited to see what you produce in the future :D
//Alexander ‘Pawn’ Peck
Link to original comment:
https://ouroborosedinblog.wordpress.com/2018/03/20/game-design-blog-6/comment-page-1/#comment-7
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