GITting gud: The setup
My adventures in the land of GIT - Part 2
Welcome to the second, and probably final, installment of my GITing Gud series. It’s a series where I try to give some insights on how to get up and running with Git for game development. A lot of this knowledge can be used for other things as well of course, but I will mainly focus on getting you up and running with Git and Unity.
As some of you might know I’m currently working on a game by the name of “You may kiss the bride” (YMKTB for short). One of my main tasks for…